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Text File | 2000-09-28 | 2.5 KB | 79 lines | [TEXT/CWIE] |
- //• ------------------------------------------------------------------------------------------ •
- //•
- //• Copyright © 1996 Apple Computer, Inc., All Rights Reserved
- //•
- //•
- //• You may incorporate this sample code into your applications without
- //• restriction, though the sample code has been provided "AS IS" and the
- //• responsibility for its operation is 100% yours. However, what you are
- //• not permitted to do is to redistribute the source as "DSC Sample Code"
- //• after having made changes. If you're going to re-distribute the source,
- //• we require that you make it clear in the source that the code was
- //• descended from Apple Sample Code, but that you've made changes.
- //•
- //• ------------------------------------------------------------------------------------------ •
-
- // Common Stuff.h is a simple include file that holds a number of standard functions,
- // constants, and debugging macros. Anything that isn't likely to change from program
- // to program.
-
- #ifndef _COMMONSTUFF_
- #define _COMMONSTUFF_
-
- #pragma once
-
- /*********************************************************************************
- DEBUGGING and ERROR HANDLING MACROS
-
- These macros should be used to create code with proper error handling. In
- the debugging version of the macros, they dump a string to the debugger before
- dropping into the error handler.
-
- To turn debugging off, set the macro qDebugging to 0 before including Common Stuff.
-
- If an application wants to include special debugging code, the proper way to do this
- is with something like:
-
- #if qDebugging
- // do additional sanity checking here.
- #endif
-
- Note that this should only be additional sanity checking code and not eliminate all error
- checking code.
-
- *********************************************************************************/
- #define qDebugging 0
- #ifndef qDebugging
- #define qDebugging 0
- #endif
-
- void DebugPrint(char *message, long error);
- void dprintf(char *format, ...);
-
- #if qDebugging
- #define SIGNAL_ERROR(msg, y) {DebugPrint(msg, y); goto error;}
- #else
- #define SIGNAL_ERROR(msg, y) {goto error;}
- #endif
-
- #define FAIL_NIL(y,msg) if (y == NULL) SIGNAL_ERROR(msg, y)
- #define FAIL_OSERR(y,msg) if (y != noErr) SIGNAL_ERROR(msg, y)
- #define FAIL_OSSTATUS(y,msg) if (y != (OSStatus) 0) SIGNAL_ERROR(msg, y)
- #define FAIL_FALSE(y,msg) if (!y) SIGNAL_ERROR(msg, y)
-
- extern short gMySeed;
- extern UInt32 gMyRandomCount;
- extern UInt32 gGameLoopIterations;
-
- int Game_Random(int x);
-
- StringPtr
- CopyPStr(
- ConstStr255Param inSourceStr,
- StringPtr outDestStr);
-
- #endif /* _COMMONSTUFF_ */
-
-
-
-